Reverse 1999 Pity System Explained

If you need the Reverse 1999 Pity System explained, you’re in the right place. In this guide, we are going to explain whether Pity carries over in Reverse 1999 (as in, is it shared among banners) and break down how it all works in general, numbers-wise. That way, you can make more informed decisions with your summons. Let’s get right into it.

Does Pity Carry Over in Reverse 1999 – How Reverse 1999 Pity System Works

The first thing you need to know about how the Reverse 1999 Pity System works is that it does carry over to future banners / between all simultaneous banners. The next thing you need to know is that Amid the Water is a permanent banner, which means you can always use it to pull characters. However, the “summon guarantee is calculated independently and is not shared with other banners.” The time-sensitive banners, which the game calls pickup banners and fans often call rate-up, expire after a while. However, they also give you higher odds of getting certain six- and five-star characters. That’s all pretty standard fare for gacha games, right? No surprises there. What we need to do is go deeper into the meat of the matter and look at the ins and outs of the Pity System.

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So, here’s how the Reverse 1999 Pity System works using the example of Clang of Swords & Armor. If you don’t pull any six-star characters after sixty consecutive summons, the rate goes up from 1.5% to 4%. Every summon after that increases the rate by 2.5% until you get to seventy pulls. Every seventy summons guarantees a six-star character (though it doesn’t have to be the character featured in the banner; there’s a pool of other six-stars in each banner that might drop instead). Now, knowing that the Pity carries over to future banners / is shared between banners happening at the same time gives you some room to strategize. If you don’t want to pull from the same banner anymore, you can always wait for the next one without resetting your Reverse 1999 pulls.

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